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Project Glowfall

Project Glowfall is a 2D shooter with RPG and survival elements. You play as a custom-made character facing many dangers from other npc, mutants, and a mysterious threat tracking your every move. Customize your weapons, put on the right armor, prep your supplies, and jump into the fight to find out who is really behind the great tragedy that hit Earth.


Story

The main action in Project Glowfall takes place in 2047 in central Europe, but the story actually begins in 2037. The conflict between the West and the East was escalating by the day, people were unsure about tomorrow, and nuclear doom was looming. On July 10, 2037, state leaders met to de-escalate the conflict and reach an agreement. People saw a glimmer of hope for a return to normal, but sadly, on the night of July 10-11, the alarms went off. TV broadcasts announced that the East and West had launched intercontinental nuclear warheads and told everyone to hide in underground bunkers.

From later and final reports, people learned that most of the nukes were intercepted in the air, but the fallout from the rest was tragic, and Earth was almost completely covered in radioactive dust. Over the next few years, surviving scientists worked on a treatment to reduce the effects of high radiation on the surface, finally succeeding in 2044. However, there are still areas on Earth where you really shouldn't go without the right gear. After all these years, people still ask themselves one question they don't know the answer to: who or what caused this tragedy that struck humanity?


Main Features

  • Enemy Variety: The game world is filled with NPCs featuring unique, pre-defined appearances, as well as dynamically generated, random NPCs from different factions, mutants, and evil lurking in the shadows.
  • Character Creator: You'll be able to create your own character based on your preferences. Give them a name or a nickname to immerse yourself even more in the game world.
  • Inventory: Inventory management where every item, weapon, and armor piece has its own size and weight.
  • Weapons: Most weapons in the game can be customized to your liking. It works realistically equipping a shorter barrel reduces the weapon's range, and for example, increases the spread for shotguns. Firearms will usually have 2 or more ammo types.
  • Trading: Trading is split into two types: standard trading and barter, which is offered by some NPCs in the game.
  • Skill Tree: The passive skill tree will be split into 3 smaller ones, each leveled up differently. For example, in the survival tree, you level up by taking damage, crafting items, etc., and the points in the tree will passively increase your max health, stamina, or unlock better weapon parts for crafting.

A few words from me

I'd like to release a demo version of this game by the end of this year (but Im not sure I can do that), and I'd like to create a game that I myself would play. I'm not sure if I'll make it I work a full-time job and try to work on the game as much as I can. If the demo gets a positive response, I'll try to release the full version. I'm trying to keep the game relatively realistic with some sci-fi additions. Besides regular firearms, I'm also thinking about laser weapons, though I can't guarantee they'll be in the demo. The game world will be open and alive.

Yes, I use AI to help make the game. The graphics are fully made by me, the music will probably also be AI-generated, and sound effects are bought from libraries. I use AI for coding to save time and for more complex objects, but I'm also a gamer I constantly test, develop, and try to predict what might break.

The game will be available in Polish and English.

I'm also adding a few screenshots from the current version of the game.

If you've read this far, thank you for your time.



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Published 19 days ago
StatusPrototype
PlatformsHTML5
AuthorBeijly
GenreShooter, Action
Made withAseprite, Godot, Audacity
Tags2D, Atmospheric, Godot, Singleplayer
Average sessionDays or more
LanguagesEnglish, Polish
AI DisclosureAI Assisted, Code, Sounds

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